Sensus
A Game Design Group Project in Center for Digital Media
Problem/Brief:
Create a game from scratch and build a game design document with a clear and concise structure and content. Be able to pivot and iterate the game concept with the marketing team and work collaboratively in a team of 6.
Solution/Outcome:
Sensus is a AR game that explores a social dilemma: Should AI become a part of society? With the lure of a hidden storyline, players get to play along and discover the secrets of the game.
Project Role:
This project was a collaboration between Jonathan Hennessy, Paula Valverde, Brianna Drew, and Aaryaman Basu. I was the graphic designer, artist and UI designer on the team, responsible for the branding, and the creation of visual components.
Adobe Softwares Used:
Photoshop, for editing photographs.
Illustrator, for creating graphic elements and illustrations.
Indesign, for creating layout and pages of the game design document.
Outcome 1: Game Design Document
This is the Game Design Document for the game Sesus.