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Sensus

A Game Design Group Project in Center for Digital Media

Problem/Brief:

Create a game from scratch and build a game design document with a clear and concise structure and content. Be able to pivot and iterate the game concept with the marketing team and work collaboratively in a team of 6.

Solution/Outcome:

Sensus is a AR game that explores a social dilemma: Should AI become a part of society? With the lure of a hidden storyline, players get to play along and discover the secrets of the game.

Project Role:

This project was a collaboration between Jonathan Hennessy, Paula Valverde, Brianna Drew, and Aaryaman Basu. I was the graphic designer, artist and UI designer on the team, responsible for the branding, and the creation of visual components.

Adobe Softwares Used:

Photoshop, for editing photographs.

Illustrator, for creating graphic elements and illustrations.

Indesign, for creating layout and pages of the game design document.

Outcome 1: Game Design Document

This is the Game Design Document for the game Sesus.

Project Final Presentation

End of Project

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